// Ligh3D.cpp
//
//////////////////////////////////////////////////////////////////////

#include "Lib3D.h"
#include "Light3D.h"
#include "Engine3D.h"

Light3D::Light3D(){

}

Light3D::~Light3D(){

}


void Light3D::render(Engine3D *e){
	e->render(this);
}


LIB3D_RETURN Light3D::setColor(Vector3D c){
	color=c; 
	return LIB3D_OK;
}

Vector3D Light3D::getColor(void){
	return color;
}
